Hotfix #115
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한국어
Bugfixes
- Fixed an issue where the Rogue's Veil of Shadows perk did not break stealth even after performing certain actions or being hit.
- Fixed an issue where, after a client was force-closed during the Ranger's Overdraw full-charge state and the player reconnected, the full-charge effect remained visible from third-party perspectives.
- Fixed an issue where Finishing Blow could be triggered after being hit by a Grappling Hook.
- Fixed an issue where attacks were not blocked when performing a Shield Slam with the Lantern Shield.
- Fixed an issue where movement could stop when pressing the Tab key under certain circumstances.
- Fixed an issue where the Portal generated inside The Ashen Range - Cave Swamp module appeared floating in midair.
- Fixed an issue where the roots of the Ash Tree placed in The Ashen Range - Forest Path module were exposed outside the ground.
- Fixed an issue where the Small Oak Chest placed in the center of The Frost Mountain - Icicle Cave module was overlapping with a wooden crate.
- Fixed an issue where lines appeared on a wall at a specific spot in The Ruins - Destroyed Tower module.
- Fixed an issue where characters could become stuck behind a roaster at a specific spot in The Crypt - Long Bridge module.
- Fixed an issue where the sulfur waterfall was not visible when the character looked down in The Inferno - Brimstone Falls module.
- Fixed an issue where ores generated inside The Blue Maelstrom - Blue Hole module were buried underground.
- Fixed an issue where the Portal generated inside The Blue Maelstrom - Starfish Valley module was buried inside a rock and could not be used.
- Fixed an issue where the Portal generated inside The Blue Maelstrom - Sunken Ship module was buried inside a rock.
- Fixed an issue where the Portal generated inside The Blue Maelstrom - Bladehand's Refuge module was buried inside a rock.
- Fixed an issue where the fire effects of the Fire Elemental and Ifrit were not being displayed.
- Fixed an issue where the Demon Overseer's corpse displayed FX when re-entering replication range after moving away.
- Fixed an issue where the Squire Royale and Arena text were missing from the Edit Party Info modes.
- Fixed an issue where, after creating a party from Solo state and attempting matchmaking, the lobby player status was displayed as "Lobby" instead of "Ready."
- Fixed an issue where the Leave Party and Select Server buttons became active a short time after Public Party matchmaking had started.
- Fixed an issue where the visual effect of the Necrotic Soulheart appeared weaker than other hearts inside dungeons.
- Fixed an issue where weapon effects were not displayed when a Skin Emberflame effect was replicated.
- Fixed an issue where the Flamefrost Spear's magical effects did not display properly.
Game Updates
- The start date for Arena Season #2 has been changed to May 29.
- Ping messages have been added for in-game extraction, downed, and resurrection-related objects.
- Improved the organization of the Squire Base Items.
Balance Updates
General
- Lockpicks now have a higher chance to drop from Skeleton corpses.
- The spawn rate of Nightmare-grade monsters in The Firedeep, Ice Cavern, Ice Abyss, and The Blue Maelstrom dungeons has been slightly increased in High-Roller mode.
- Sub-bosses now have a chance to drop Rings and Necklaces.
- The drop types for Boss Artifacts have been adjusted.
- The combat area within the Demon Overseer's Dominion module has been slightly reduced, and the difficulty of the Demon Overseer has been increased.
- The Armor Rating of plate armor has been reduced so that lower rarities provide lower Armor Rating.
Classes
Fighter
- Shield Slam animation speed has been increased, and its cooldown has been increased from 7 seconds to 8 seconds.
- Swift's Move Speed Bonus against armor move speed penalty has been reduced from 30% to 20%.
Barbarian - Hurl Weapon impact power has been increased by 1, and its cooldown has been reduced from 28 seconds to 20 seconds.
- Grappling Hook cooldown has been reduced from 22 seconds to 20 seconds.
Rogue - Dual Strike animation speed has been increased, reducing its attack wind-up time.
- A skill duration has been added to Shadowstep.
- Weakpoint Attack Armor Penetration has been reduced from 40% to 30%.
- Rupture damage has been reduced from 20 to 15, while its bonus scaling has been increased from 0.5 to 0.75.
- Thrust Armor Penetration has been reduced from 20% to 15%.
- Sneak Attack damage on successful ambush has been reduced from 20 to 10, and its cooldown has been increased from 18 seconds to 22 seconds.
- Trickster bonus action speed has been reduced from 25% to 20%.
Ranger - A skill duration has been added to Overdraw. Increased the stack gain interval while drawing the bow from 1 second to 1.25 seconds.
- Overdraw's attack power bonus has been reduced from 30% to 25%, and its cooldown has been increased from 18 seconds to 22 seconds.
- Explosive Shot cooldown has been increased from 18 seconds to 22 seconds.
- First Aid interaction speed has been reduced from 200% to 150%.
- Windfletch projectile speed bonus has been reduced from 25% to 20%.
Warlock - Infernal Pledge's Demon Damage Reduction and Undead Damage Reduction effects have been reduced from 40% to 10%, and Demon Damage Bonus and Undead Damage Bonus effects have been increased by 15%.
Sorcerer - Flamethrower damage has been reduced from 25 to 20.
Item
- Dagger Armor Penetration has been reduced from 8% to 7%.
- The shaft portions of daggers and swords are now excluded from block collision detection.
- Damage dealt by the shaft portions of two-handed weapons has been reduced from 80% to 70%.
- Halberd Weapon Damage has been reduced by 2.
- Bardiche Weapon Damage has been reduced by 1.
- Hand Cannon Weapon Damage has been reduced by 11, while True Physical Damage has been increased by 10.
- Zweihander Weapon Damage has been increased by 1.
- Quarterstaff Weapon Damage has been increased by 1.
개발자 코멘트
Hi Adventurers,
This hotfix continues our quest to bring more polish and balance to the game.
We've added several small QoL changes to make the game more organized and easier to navigate.
We've updated lootdrops, including the return of rings and pendants, to accentuate certain POIs within the dungeons.
This update also includes many class and weapon balance changes to encourage more and diverse gameplay reduce some overbearing weapons.
Due to the excellent engagement from Arena Season 1, we've recently decided to expand our Arena strategy.
For the upcoming Arena Season 2, we will be adding a new separate 'Solo/Duo' Arena queue and leaderboard, along with extra rewards.
The Solo/Duo queue still means the Arena is fought as a 3vs3 battle, but only solo and duo parties will be able to join the random matchmaking queue.
The original Arena queue and leaderboard will now be known as the 'Flex (Trio)' Arena and will support all party size compositions up to a 3-stack for the matchmaking.
We need some extra time to prepare this new matching queue and leaderboard, so the start of Arena Season 2 has been slightly pushed back to May 29th.
BOTH Arena queues will have the entrance gear limit set at 'Epic' grade, and all items will be retained even after a loss.
The Solo/Duo Arena's will further be limited to just Solo queue once competitors reach the 'Vanquisher 3' rank at 2600+ MMR.
We apologize for the delay but believe this update will offer a more compelling Arena experience to a larger audience.
We thank you for your patience and look forward to seeing you in the Arenas soon!
영어
Bugfixes
- Fixed an issue where the Rogue's Veil of Shadows perk did not break stealth even after performing certain actions or being hit.
- Fixed an issue where, after a client was force-closed during the Ranger's Overdraw full-charge state and the player reconnected, the full-charge effect remained visible from third-party perspectives.
- Fixed an issue where Finishing Blow could be triggered after being hit by a Grappling Hook.
- Fixed an issue where attacks were not blocked when performing a Shield Slam with the Lantern Shield.
- Fixed an issue where movement could stop when pressing the Tab key under certain circumstances.
- Fixed an issue where the Portal generated inside The Ashen Range - Cave Swamp module appeared floating in midair.
- Fixed an issue where the roots of the Ash Tree placed in The Ashen Range - Forest Path module were exposed outside the ground.
- Fixed an issue where the Small Oak Chest placed in the center of The Frost Mountain - Icicle Cave module was overlapping with a wooden crate.
- Fixed an issue where lines appeared on a wall at a specific spot in The Ruins - Destroyed Tower module.
- Fixed an issue where characters could become stuck behind a roaster at a specific spot in The Crypt - Long Bridge module.
- Fixed an issue where the sulfur waterfall was not visible when the character looked down in The Inferno - Brimstone Falls module.
- Fixed an issue where ores generated inside The Blue Maelstrom - Blue Hole module were buried underground.
- Fixed an issue where the Portal generated inside The Blue Maelstrom - Starfish Valley module was buried inside a rock and could not be used.
- Fixed an issue where the Portal generated inside The Blue Maelstrom - Sunken Ship module was buried inside a rock.
- Fixed an issue where the Portal generated inside The Blue Maelstrom - Bladehand's Refuge module was buried inside a rock.
- Fixed an issue where the fire effects of the Fire Elemental and Ifrit were not being displayed.
- Fixed an issue where the Demon Overseer's corpse displayed FX when re-entering replication range after moving away.
- Fixed an issue where the Squire Royale and Arena text were missing from the Edit Party Info modes.
- Fixed an issue where, after creating a party from Solo state and attempting matchmaking, the lobby player status was displayed as "Lobby" instead of "Ready."
- Fixed an issue where the Leave Party and Select Server buttons became active a short time after Public Party matchmaking had started.
- Fixed an issue where the visual effect of the Necrotic Soulheart appeared weaker than other hearts inside dungeons.
- Fixed an issue where weapon effects were not displayed when a Skin Emberflame effect was replicated.
- Fixed an issue where the Flamefrost Spear's magical effects did not display properly.
Game Updates
- The start date for Arena Season #2 has been changed to May 29.
- Ping messages have been added for in-game extraction, downed, and resurrection-related objects.
- Improved the organization of the Squire Base Items.
Balance Updates
General
- Lockpicks now have a higher chance to drop from Skeleton corpses.
- The spawn rate of Nightmare-grade monsters in The Firedeep, Ice Cavern, Ice Abyss, and The Blue Maelstrom dungeons has been slightly increased in High-Roller mode.
- Sub-bosses now have a chance to drop Rings and Necklaces.
- The drop types for Boss Artifacts have been adjusted.
- The combat area within the Demon Overseer's Dominion module has been slightly reduced, and the difficulty of the Demon Overseer has been increased.
- The Armor Rating of plate armor has been reduced so that lower rarities provide lower Armor Rating.
Classes
Fighter
- Shield Slam animation speed has been increased, and its cooldown has been increased from 7 seconds to 8 seconds.
- Swift's Move Speed Bonus against armor move speed penalty has been reduced from 30% to 20%.
Barbarian - Hurl Weapon impact power has been increased by 1, and its cooldown has been reduced from 28 seconds to 20 seconds.
- Grappling Hook cooldown has been reduced from 22 seconds to 20 seconds.
Rogue - Dual Strike animation speed has been increased, reducing its attack wind-up time.
- A skill duration has been added to Shadowstep.
- Weakpoint Attack Armor Penetration has been reduced from 40% to 30%.
- Rupture damage has been reduced from 20 to 15, while its bonus scaling has been increased from 0.5 to 0.75.
- Thrust Armor Penetration has been reduced from 20% to 15%.
- Sneak Attack damage on successful ambush has been reduced from 20 to 10, and its cooldown has been increased from 18 seconds to 22 seconds.
- Trickster bonus action speed has been reduced from 25% to 20%.
Ranger - A skill duration has been added to Overdraw. Increased the stack gain interval while drawing the bow from 1 second to 1.25 seconds.
- Overdraw's attack power bonus has been reduced from 30% to 25%, and its cooldown has been increased from 18 seconds to 22 seconds.
- Explosive Shot cooldown has been increased from 18 seconds to 22 seconds.
- First Aid interaction speed has been reduced from 200% to 150%.
- Windfletch projectile speed bonus has been reduced from 25% to 20%.
Warlock - Infernal Pledge's Demon Damage Reduction and Undead Damage Reduction effects have been reduced from 40% to 10%, and Demon Damage Bonus and Undead Damage Bonus effects have been increased by 15%.
Sorcerer - Flamethrower damage has been reduced from 25 to 20.
Item
- Dagger Armor Penetration has been reduced from 8% to 7%.
- The shaft portions of daggers and swords are now excluded from block collision detection.
- Damage dealt by the shaft portions of two-handed weapons has been reduced from 80% to 70%.
- Halberd Weapon Damage has been reduced by 2.
- Bardiche Weapon Damage has been reduced by 1.
- Hand Cannon Weapon Damage has been reduced by 11, while True Physical Damage has been increased by 10.
- Zweihander Weapon Damage has been increased by 1.
- Quarterstaff Weapon Damage has been increased by 1.
Developer Comments
Hi Adventurers,
This hotfix continues our quest to bring more polish and balance to the game.
We've added several small QoL changes to make the game more organized and easier to navigate.
We've updated lootdrops, including the return of rings and pendants, to accentuate certain POIs within the dungeons.
This update also includes many class and weapon balance changes to encourage more and diverse gameplay reduce some overbearing weapons.
Due to the excellent engagement from Arena Season 1, we've recently decided to expand our Arena strategy.
For the upcoming Arena Season 2, we will be adding a new separate 'Solo/Duo' Arena queue and leaderboard, along with extra rewards.
The Solo/Duo queue still means the Arena is fought as a 3vs3 battle, but only solo and duo parties will be able to join the random matchmaking queue.
The original Arena queue and leaderboard will now be known as the 'Flex (Trio)' Arena and will support all party size compositions up to a 3-stack for the matchmaking.
We need some extra time to prepare this new matching queue and leaderboard, so the start of Arena Season 2 has been slightly pushed back to May 29th.
BOTH Arena queues will have the entrance gear limit set at 'Epic' grade, and all items will be retained even after a loss.
The Solo/Duo Arena's will further be limited to just Solo queue once competitors reach the 'Vanquisher 3' rank at 2600+ MMR.
We apologize for the delay but believe this update will offer a more compelling Arena experience to a larger audience.
We thank you for your patience and look forward to seeing you in the Arenas soon!